Version 1.2


  • Added a version identifier on the main menu
  • Fixed an issue with new controls where you could only get a jump boost from the elevator on level 1 by jumping with 'Space'
  • Level 3 has received an update to make it less repetitive, removing the first part and redesigning the part where you go downward
  • Level 4 has received various updates to make it more playable:
    • The spikes now have the same collision-boxes as other levels, removing the need for pixel-perfect precision and making some jumps less impossible
    • The moving platforms should now be possible to jump on without dying immediately or getting a very high unintended jump boost
    • Some platforms have been adjusted to make the difficulty more equal on both left and right sides of the level
    • The background color of the level has been made darker to be less intense during longer sessions
    • Spikes are no longer the same color as level 2 to make the level more unique
    • Added a secret

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